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Thứ Năm, 2 tháng 7, 2015

How Game Design Graduates May Benefit From E3

By Jennifer Marie Anderson


It's unfortunate that E3 has come and gone. Seen as the biggest week for video game players and enthusiasts everywhere, the massive amount of news has not gone unnoticed. Those who are considered authorities, in this field, have made the most out of said event and it's something that students in game design should be aware of for the future. For those who may want to get involved in particular press event, read on.

To start off, make sure that you have a firm understanding of social media usage. To say that this matters would be an understatement, especially in this day and age where virtually everyone uses the likes of Facebook, Twitter, or what have you. During the course of E3, you should stay involved, posting news and updates as they occur. When you're able to keep everyone in the loop, even those who weren't able to attend, you make that much more out of this particular event.

What you must also know is that your biggest announcements should be saved for E3. More often than not, massive releases and anticipated release dates alike are kept aside until this event rolls around, which makes sense given the publicity it generates. As a result, do not play your hand until the absolute right moment rolls around. Suffice it to say, E3 fits the bill, as you will be able to garner the utmost amount of attention for the long term.

Updates matter after E3, which is what you should be mindful of as a game designer. Even though this particular event has one of the biggest platforms for news distribution, the momentum will only last so long if people aren't kept in the loop. What this means is that you should offer regular updates, provided there is sufficient news worth sharing with the public. If such an endeavor is taken up, the likelihood of finding future success will be greater.

With these points in mind, you can clearly see just how much E3 matters in the greater picture. Such an event can captivate a massive audience, provided the announcements are up to par with what people typically expect from the event in question. As a game designer, you must be able to account for all groups, not only from an entertainment standpoint but one that's related to business to boot. If these details are noted, long-term success will certainly be had.




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