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Chủ Nhật, 27 tháng 9, 2015

How Game Designers Tell Stories

By Jennifer Marie Anderson


When it comes to storytelling and video games, it's easy to see how they can be joined at the hip. In this day and age, more and more creators have taken it upon themselves to craft unique, compelling narratives, each of which can be furthered through interaction by the user. To say that storytelling has been a tremendous part of game design would be an understatement. With that said, the following talking points are just a few for aspiring artists to consider.

Actions should be clearly conveyed, in order for storytelling to be done in game design. A particular game can showcase so little on the surface, and yet still be as deep as anything else. A project doesn't have to cost a tremendous amount in order for a strong story to be told. "Thomas Was Alone" is a great example of this, but it's far from the only one. Those who are looking to get involved in game design would be wise to research other notable names, which can be observed by any Long Island advertising agency as well.

Of course, established companies with greater budgets have an easier time creating stories. "The Last of Us," while strong in terms of gameplay, presented a story of loss and tragedy that helped players empathize with characters. They wanted to see the characters in question succeed at survival, before reaching a conclusion that any user could be satisfied with. It felt like watching a movie, in some cases, rendering the sense of immersion that much stronger.

Technological features can go a long way, but they do not always guarantee the greatest story. Game design hinges on creativity, and this goes for the writing as well. Even if someone doesn't have the greatest technical expertise, he or she can still get involved in game development as a draft or storyboard writer. That individual can receive feedback from their higher-ups, before returning to their work so that adjustments can be made. To say that art colleges feature various opportunities would be an understatement.

If storytelling is left out of the equation of game design, it's likely that developers will not find the success they would desire. Video games have evolved so much over the past decade or so; as a result, players expect greater experiences for the money they put forth. Developers must work hard to create gripping experiences. What this means is that storytelling must play a role, and to say that this element matters would be an understatement.




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