There is a tremendous amount of attention given to the "next generation" of gaming and it's not hard to see why. While there's a lot of excitement surrounding platforms like the Xbox One and the PlayStation 4, it's clear that there is a concern within the video game industry involving cost. After all, the price that consumers pay in retail is just one of many layers to take into consideration. After reading an interview with Capcom, I had to ask, "Game design shouldn't be this expensive to go about, right?"
Capcom posted an interview that was done with Masaru Ijuin, the Senior Manager of Technology Management, and it detailed the matter of development costs. Even though the previous generation of video game systems required effort, without question, this generation required "eight to ten times" more effort. With the greater degrees of power associated with the latest consoles from Sony and Microsoft, it's not hard to see why. Developers want to utilize as much of their power as possible in order to make their games stand out.
It seems as though most mainstream video games are attempting to push realistic graphics as much as possible. While they certainly come across as aesthetically pleasing, the truth of the matter is that not every title has to follow suit. If you were to enroll in one of many schools which involve art, you will be introduced to the various styles of art that can be incorporated in not only game design but other forms of media too. What are the alternative styles to take into account?
For example, most of Nintendo's standout titles are not exactly ones that can be considered "realistic." Even still, they are able to stand out, which is the most important aspect of any game; if it doesn't look as though it can hold your attention, it will not attain success. For example, "Super Mario 3D World" was impressive, to me, because of how warmer it appeared and the lighthearted atmosphere it possessed. When it comes to realism versus a lack of realism in gaming, it's a matter of apples versus oranges; it all comes down to opinion.
"The Last of Us," in my opinion, is the swan song of the PlayStation 3 and it's hard to argue with such a point. From its darker storyline to the grungier appearance that it possesses, it's clear that this game is a standout and for all of the right reasons. However, whether or not this style is best is subjective; some people simply do not want games to come across as moody. If you ask me, there is truth to this, "next-gen" simply has to entail polished visuals, regardless of specific styles.
Capcom posted an interview that was done with Masaru Ijuin, the Senior Manager of Technology Management, and it detailed the matter of development costs. Even though the previous generation of video game systems required effort, without question, this generation required "eight to ten times" more effort. With the greater degrees of power associated with the latest consoles from Sony and Microsoft, it's not hard to see why. Developers want to utilize as much of their power as possible in order to make their games stand out.
It seems as though most mainstream video games are attempting to push realistic graphics as much as possible. While they certainly come across as aesthetically pleasing, the truth of the matter is that not every title has to follow suit. If you were to enroll in one of many schools which involve art, you will be introduced to the various styles of art that can be incorporated in not only game design but other forms of media too. What are the alternative styles to take into account?
For example, most of Nintendo's standout titles are not exactly ones that can be considered "realistic." Even still, they are able to stand out, which is the most important aspect of any game; if it doesn't look as though it can hold your attention, it will not attain success. For example, "Super Mario 3D World" was impressive, to me, because of how warmer it appeared and the lighthearted atmosphere it possessed. When it comes to realism versus a lack of realism in gaming, it's a matter of apples versus oranges; it all comes down to opinion.
"The Last of Us," in my opinion, is the swan song of the PlayStation 3 and it's hard to argue with such a point. From its darker storyline to the grungier appearance that it possesses, it's clear that this game is a standout and for all of the right reasons. However, whether or not this style is best is subjective; some people simply do not want games to come across as moody. If you ask me, there is truth to this, "next-gen" simply has to entail polished visuals, regardless of specific styles.
About the Author:
If you are interested in becoming knowledgeable about a particular kind of art, take a second to research art schools in Florida.. Also published at Art & How It Connects To Next-Generation Video Games.
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