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Thứ Tư, 14 tháng 5, 2014

The Artistic Value Seen In Next-Gen Video Game Design

By Rob Sutter


With the level of attention given to the "next generation" of video games, it's possible that the element of cost is not given nearly as much attention as it should. After all, the cost of games that we see in retail is just one of many layers to consider. There are so many other elements to account for and an interview that Capcom did only seemed to bring this idea to light that much more. It made me ask the question, "Does game design have to be such an expensive endeavor?"

Masaru Ijuin, the Senior Manager of Technology Management at Capcom, did an interview that talked specifically about development costs. It goes without saying that the last generation of video game consoles required a certain degree of effort but it seems as though the generation that we are currently in, according to Ijuin, called for "eight to ten times" more. This goes without saying, though, especially when given the levels of power tied to the latest consoles from Microsoft and Sony alike. Game developers simply want to utilize as much power as possible.

When it comes to video games that are able to garner mainstream attention, most of them are rooted in more realistic styles. These are able to replicate real-life rather well, given the power behind them, and they do as much as possible in order to stand out. However, those who learn in schools which entail art can tell you about the many other art styles that can be incorporated. These, in my view, help to render gaming as that much broader of a medium that should be given more attention.

There are many standout titles from Nintendo which do not have realistic graphics attached to them. However, they are able to stand out for other reasons, in terms of style, which is important when considering that uniqueness is often displayed from the outside. "Super Mario 3D World" is a great example of this, as its lighthearted atmosphere and warmer palate of colors are points that are hard to deny. Of course, whether you care for games with lighter or darker moods is simply a matter of opinion.

As I am sure many fans of the game will attest to, the PlayStation 3's swan song of sort has got to be "The Last of Us." With a moodier aesthetic along with a more mature storyline, it's clear that this game had the desire to stand out for these reasons. This does not mean that the choice is right or wrong; it was simply the best choice that could have been made given the material. If you ask me, and hopefully Capcom will agree, "next-gen" does not have to be detailed so much as simply polished.




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