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Thứ Năm, 19 tháng 3, 2015

Game Design & Why Students Must Consider Music

By Jennifer Marie Anderson


There are several elements to be had when it comes to game design, music being amongst the most important. In fact, I am sure that many students, in this field, can tell you all about how this element is so commonplace in this day and age. With that said, there is still the idea of why, exactly, music is so necessary for this type of work to be fulfilled. For those who are hungry for knowledge, as far as art is concerned, here are a few points to make note of.

If you want to talk about how music plays into the game design, you have to look at how it gains someone's attention. For example, if a soundtrack is composed for a lengthy roleplaying game, chances are that it'll have a grand feeling, as if a greater destiny awaits. However, it's just as easy to assume that a game in the horror genre will possess an air of tension. Simply put, music is tailored to fit any scenario and it's better because of this factor.

Of course, if we're talking about actual music, it should be crafted in such a way that it doesn't annoy the player after a while. Most games, in this day and age, can last for hours and you're not going to want to hear the same repetitive loop without a break. For this reason, it's important to create audio that doesn't drone on players. You may wonder how this can be done but there are a few examples of composers who have done this rather well.

One of the most effective video game composers, in my view, is a man by the name of Koji Kondo. For those who do not know, he was the composer behind a number of video games, amongst the most popular being the "Legend of Zelda" series. In fact, he purposely created music so that he could listen to it, giving himself an hour or so before he decided whether or not the music annoyed him. It was a strong strategy which ultimately resulted in equally strong soundtracks for games he helped with.

If you want to talk about the most essential elements of game design, no one can overlook music. Not only is this able to bring life to the most pulse-pounding soundtracks, but it's easy to see that music can set just about any scene that can be imagined. Audio is necessary, to say the least, but it must be created with a sense of quality intact. Once this is done, it's easy to see that one's efforts in game design will turn out to be that much greater.




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