While there's an undeniable fetish for the new in the game world, that shouldn't distract us from real quality. Being a few years old now changes nothing about the fact that Gravity Bones remains, among free games, the top of the list of best games for PC. This brief standalone game drops the player suddenly into what seems to be some kind of exotic espionage scenario.
There are only two levels and you can play through the entire thing in probably about 20 minutes - at least once you figure out how the heck to get to that fourth bird. It is mission based with a learning arch embedded into the process, which is executed quite cleverly. It comes in a zip file and needs no installation. It requires about 20MB of disk space.
None of that though really gives you a sense of what's so great and fun about this game. It is experience-based and beautifully realized. Though technically a first-person game that description is misleading. This one kind of busts open a genre all of its own: bossa nova noir!
It does have a story, but delightfully not one of the color-in-the-lines type stories that are so common in today's gaming world. Like a great avant garde film, the story emerges impressionistically and is subject to a whole bunch of interpretation.
Just a few brief moments after starting, the player is injected right into the action. You discover yourself stepping off an elevator amid some sort of Euro-spy scene. Even as the elevator descends (which is kind of funny, down from where exactly are you coming?), you're aware of coming into dressed guests of some black tie cocktail party. The fete is spread out over a series of terraces overlooking breathtaking vistas of a mountain enveloped lake. A cool bossa nova sound track accompanies your meandering through the crowd of squares (inside joke). You're initial mission has already begun.
This first level, really more a test run, is rapidly completed. Then you're coming off a second elevator and things are a little more elaborate and complicated this time, as you have to find your way through back corridors and across catwalks on an ominous and stormy night.
I have almost no criticisms of this elegant and compact great little game. The one thing I didn't like though was the clue cards, invariably telling you to head to a furnace room. I could have totally done without those. And, in fact, I did do without them. I simply ignored them and had a lot more fun finding my way about through exploratory trial and error. At most the cards should be optional, I think. My method was loads more fun.
The aesthetics of this game are almost as much fun as the play. Boldly foregoing the usual polygon realism the game conjures up a vivid world of its own that works beautifully with an espionage sensibility that stops just short of being self-mocking. It's maybe ironic without descending into cheesy.
Though short and sweet, for play and aesthetics alike, this game is a real treat. It's definitely still our number one choice among the best games for PC in the free category.
There are only two levels and you can play through the entire thing in probably about 20 minutes - at least once you figure out how the heck to get to that fourth bird. It is mission based with a learning arch embedded into the process, which is executed quite cleverly. It comes in a zip file and needs no installation. It requires about 20MB of disk space.
None of that though really gives you a sense of what's so great and fun about this game. It is experience-based and beautifully realized. Though technically a first-person game that description is misleading. This one kind of busts open a genre all of its own: bossa nova noir!
It does have a story, but delightfully not one of the color-in-the-lines type stories that are so common in today's gaming world. Like a great avant garde film, the story emerges impressionistically and is subject to a whole bunch of interpretation.
Just a few brief moments after starting, the player is injected right into the action. You discover yourself stepping off an elevator amid some sort of Euro-spy scene. Even as the elevator descends (which is kind of funny, down from where exactly are you coming?), you're aware of coming into dressed guests of some black tie cocktail party. The fete is spread out over a series of terraces overlooking breathtaking vistas of a mountain enveloped lake. A cool bossa nova sound track accompanies your meandering through the crowd of squares (inside joke). You're initial mission has already begun.
This first level, really more a test run, is rapidly completed. Then you're coming off a second elevator and things are a little more elaborate and complicated this time, as you have to find your way through back corridors and across catwalks on an ominous and stormy night.
I have almost no criticisms of this elegant and compact great little game. The one thing I didn't like though was the clue cards, invariably telling you to head to a furnace room. I could have totally done without those. And, in fact, I did do without them. I simply ignored them and had a lot more fun finding my way about through exploratory trial and error. At most the cards should be optional, I think. My method was loads more fun.
The aesthetics of this game are almost as much fun as the play. Boldly foregoing the usual polygon realism the game conjures up a vivid world of its own that works beautifully with an espionage sensibility that stops just short of being self-mocking. It's maybe ironic without descending into cheesy.
Though short and sweet, for play and aesthetics alike, this game is a real treat. It's definitely still our number one choice among the best games for PC in the free category.
About the Author:
If you need the news on the best pay games for PC, you need to check out Mickey Jhonny's picks of the best games for PC. Those keen on the joys of emersive, parallel experiences will love his article over at Pretty Much Dead Already on the phenomenon of the Walking Dead Fanfiction .
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